Space

The controller of Space is known as a Mathematician.

Space is controlled by the understanding of manifolds. The controller can transform (first in his mind and later around him) the space into a differential manifold identical to the space R3

At greater level he can bend this space by bending the manifold in any way he wishes.

Through his mapping the controller can either gain scrying abilities by manipulating his manifold, or gain transport ability by manipulating space itself.

Manifolds 101

 * Space is mapped to a manifold in the mind of the controller. His perception is not bound anymore by his own visual senses.

Example Spell from the Rulebook: Finder (Space •); Omnivision (Space •); Spatial Map (Space •); Untouchable (Space ••); Ward (Space ••); 
 * He can now shift the coordinates of his manifold to a set centered on any object he wishes. This ability is still bound with the controller presense. So he must be in contact with his future visory sensor during casting, to establish it's exact coordinbate set.

Manifolds 201
Example Spell from the Rulebook: Scrying (Space ••); 
 * The controler can now shift his coordinates to any place upon his manifold and use his full senses through this sensor.

Descartian Space 101
Example Spell from the Rulebook: Apportation (Space ••); Follow Through (Space ••); Untouchable (Space ••)
 * With the right help (of a Forces Specialist for example) he can draw items through this coordinate shift to his own location.
 * He can step through, but not yet create stable portals.
 * He can cause minor changes to the Space that is percieved by those around him, causing them to miss in attack, fail to grad small objects etc.

Manifolds 301
Example Spell from the Rulebook: Multispatial Perception (Space •••); Destroy the Threads (Space •••); New Threads (Space •••); 
 * The controller can shift his coordinates to multiple points and can thus scry multiple locations.
 * The controller understands sympathy and can bend manifolds to create and destroy such relations.

Descartian Space 201
Example Spell from the Rulebook: Destroy the Threads (Space •••); New Threads (Space •••); Ban (Space •••); Portal (Space •••); Ranged Blow (Space •••)
 * The controller can bend a manifold so that two unconnected points touch, effectivelly creating a portal from one to the other.

Descartian Space 301
Example Spell from the Rulebook: Pocket Realm (Space ••••); Safe Keeping (Space ••••); Suspension (Space ••••); Co-Location (Space ••••); Teleportation (Space ••••)
 * The controller can create his own manifold, so that it is topologically non-connected with the world.
 * The controller can bend the manifold so that different areas overlap, allowing him to exist in many places.
 * The controller can travel freely across his manifold.

