Time

The controller of time is known as a Chronometer.

Controlling time is a technical practice that has been developed through the understanding of Space. The controller understands that Time can be represented as a single dimention Manifold (a 1-D vector space ).

The fact that entropy directs the universe towards a steady course forward across this vector space makes the manipulation of this space more demanding that that of a single dimention in Space mechanics. Thus this distinct mechanical approach has been developed.

Real time is in this theory equated with a line. By watching and modyfying the line the controller achieves temporal scrying, while by manipulating time itself he can cause various effects. Thus, Line effects, are effects where the controller can only view the line representing time, while Time effects are operations on time itself. Line effects can be cast on self, others or items. Time effects can be cast only on Self, and to other at one dot higher.

The Location and Movement of the Controller in time is represented by a vector. Thus, by adding a vector to his own the controller can jump forward in time and by multiplying his vector with a number he can accelerate or deccelelate his movement in time.

Vector Noise
The controller can cause a time vector to vibrate around its location, evaluating events and situations in the vector space around him and gain better understanding of the temporal situation of his vicinity. The vibration though is quick and random, so this ability does not give exact images or results.

Sample spell from Rulebook: Momentary Flux (Time •); Perfect Timing (Time •); Temporal Wrinkles (Time •)

Noise Vector Addition (no duration)


The controller can add a noise vector to his present time location, allowing himself to perceive a specific point in the time vector, past or present. The point has no duration and due to the vibration is again vague. The controllers sense has to be focused on a certain event, item or action for a vague answer to be taken.

Sample spell from Rulebook: Augury (Time ••); Flip of the Coin (Time ••); Glimpsing the Future (Time ••); 

Subtract vector
The past has happened and is thus more stable than the future. The controller can sbtract any vector from his own and get a clear image of his location in the past.

Sample spell from Rulebook: 'Postcognition (Time ••);

Vector Noise (Self)
The controller can relocate himself a short distance from his present location of the vector space randomly, making himself dificult to pinpoint in time.

Sample spell from Rulebook: Temporal Dodge (Time ••); Shield of Chronos (Time ••)

Prepared Spells
As in Prepared Spells (Time •• + conjunctional Arcanum)

Vector Addition (duration)
The controller can add any vector to his own point in time and get an idea of the future with less vibration than in the previous dot.

Sample spell from Rulebook: Divination (Time •••); 

dt addition (self)
Adding vector to the real Time is not as easy as doing so to the Line, so in Time the Controller can add a small vector from his own returning himself a small distance to the past or future (1 turn).

Sample spell from Rulebook: Shifting Sands (Time •••) 



Vector Numerical Multiplication (self)
The controller can multiply his vector in time with a number, causing time to pass faster or slower.

Sample spell from Rulebook: Acceleration (Time •••); 

Vector Addition
The controller can add a vector without noise and find anm exact answer to a question (as far as such future event is predetermined).\

Sample spell from Rulebook: Present as Past (Time ••••); Prophecy (Time ••••)

Vector Numerical Multiplication (Others)
The control can cause the same effects on others.

Sample spell from Rulebook: Chronos’ Curse (Time ••••)

dt addition (Others)
Same effect on others.

Sample spell from Rulebook: Chronos’ Curse (Time ••••)

Multiply by 0
Multiplying the controller's vector by 0 does not just stop his movement in time. Since the 0 vector has no direction the controller is actually removed from the space/time into a temporal pocket.

Sample spell from Rulebook: Temporal Pocket (Time ••••)